{
  "header": {
    "format": "telos-news-feed",
    "version": "1.0",
    "title": "Telos Official News & Announcements",
    "channel": "stable",
    "updated_at": "2026-10-14T12:00:00Z",
    "generator": "Telos News Publisher 1.0"
  },
  "articles": [
    {
      "id": "underwater-overhaul-caustics",
      "title": "Underwater Overhaul: 2D Caustics & Submerged Visuals",
      "date": "October 12, 2026",
      "timestamp": "2026-10-12T18:00:00Z",
      "category": "Graphics & Shading",
      "category_slug": "graphics",
      "image": "assets/images/underwater_overhaul.jpg",
      "summary": "Experience a tranquil ocean depths overhaul with animated 2D caustics, submerged geometry culling, and realistic underwater lighting.",
      "author": "Telos Rendering Team",
      "content": "In our latest update, we completely reworked how fluids and underwater exploration look and feel in Telos. When diving into lakes and deep ocean trenches, the engine transitions dynamically into submerged camera mode, discarding outer water geometry and rendering a high-fidelity animated 2D caustics overlay. Surface normal distortions have been smoothed for natural wave motion, and underwater fog realistically attenuates sunlight based on water depth."
    },
    {
      "id": "dual-gpu-vulkan-opengl-pipeline",
      "title": "Dual GPU Rendering Pipeline: High-Performance Vulkan & Fallback OpenGL",
      "date": "October 10, 2026",
      "timestamp": "2026-10-10T14:30:00Z",
      "category": "Engine Architecture",
      "category_slug": "engine",
      "image": "assets/images/dual_gpu_pipeline.jpg",
      "summary": "Telos now features dual graphics backends with automatic GPU vendor scoring, bindless Vulkan 1.3 descriptors, and robust OpenGL 4.5 compatibility.",
      "author": "Telos Core Team",
      "content": "To deliver blistering frame rates on modern hardware while maintaining 100% compatibility across older hardware, Telos provides a dual rendering pipeline. The primary Vulkan 1.3 engine leverages buffer device addresses (BDA), bindless texture arrays, and asynchronous compute queues, reaching over 240 FPS on dedicated GPUs. Meanwhile, our integrated OpenGL 4.5 renderer ensures seamless cross-platform fallback for integrated graphics and virtual environments."
    },
    {
      "id": "multiplayer-netcode-quic-transport",
      "title": "Multiplayer Architecture: QUIC Transport & Authoritative Prediction",
      "date": "October 06, 2026",
      "timestamp": "2026-10-06T12:00:00Z",
      "category": "Multiplayer",
      "category_slug": "multiplayer",
      "image": "assets/images/multiplayer_netcode.jpg",
      "summary": "Explore massive collaborative worlds with sub-millisecond input prediction, server reconciliation, and encrypted QUIC streams.",
      "author": "Telos Netcode Team",
      "content": "Telos multiplayer is built on an authoritative server model powered by Quinn QUIC over TLS 1.3. Featuring 20 TPS fixed simulation ticks, client-side input prediction, and smooth server reconciliation, player actions feel instantaneous and responsive even over high-latency networks. Server group management with drag-and-drop reordering is now fully integrated into the desktop launcher."
    },
    {
      "id": "infinite-procedural-worldgen-caves",
      "title": "World Generation: Colossal Caverns, Aquifers, and Mountain Spires",
      "date": "October 02, 2026",
      "timestamp": "2026-10-02T09:15:00Z",
      "category": "Worldgen",
      "category_slug": "worldgen",
      "image": "assets/images/caves_worldgen.jpg",
      "summary": "Descend into massive 3D subterranean cave networks featuring glowing amethyst geodes, underground lakes, and soaring jagged peaks.",
      "author": "Telos Worldgen Team",
      "content": "Our custom 3D noise router with SIMD AVX2 acceleration generates immense vertical depth spanning [-1024, 2048). Discover multi-tier subterranean caverns with cheese and noodle caves, flooded aquifers, magma chambers at mantle depths, and lush glowing underground flora."
    }
  ]
}